1 Introduction
1.1 Introduction
1.2 Human factors of Interactive Software
1.3 Goals of System Engineering
1.4 User Interface Design
1.5 Motivation Human Factors in design
2 Principles and Guidelines
2.1 Introduction
2.2 Usability paradigms
2.3 Object action interface
2.4 Principles and rules
2.5 Guidelines for data entry
2.6 Guidelines for data display
3 Design Process
3.1 Introduction
3.2 Design Methodologies
3.3 Participatory Design
3.4 Usability and Tests
3.5 Acceptability Tests
3.6 Software Tools
3.7 Specification Methods
4 Dialog Notation Design
4.1 Introduction
4.2 Direct Manipulation
4.3 Virtual Environments
4.4 Item Presentation Sequence
4.5 Layout
4.6 Form Fill-in and Dialog Boxes
5 Implementation Support
5.1 Introduction
5.2 Individual Window Design
5.3 Multiple Window Design
5.4 Co-ordination
5.5 Image Browsing
5.6 Command Organization
5.7 Command Menu
5.8 Natural Language in Compiling
5.9 Window Managers and User Interfaces
6 Interactive Device
6.1 Introduction
6.2 Speech Recognition
6.3 Image and video
6.4 Displays
6.5 Response Time and Display Rate
7 Documentation
7.1 Presentation styles: Balancing Function and Fashion
7.2 Error Interactions Handling
7.3 Errors
7.4 Printed Manuals
7.5 Online Facilities
8 Computer Supported Co-operation
8.1 Introduction
8.2 Asynchronous interactions – Different Time, Different Place
8.3 Synchronous Distributed: Different Place, Same Time
8.4 Applying CSCW to Education
8.5 Applying CSCW to social uses
9 Information Search and visualization
9.1 Introduction
9.2 Database Query and Phrase Search in Textual Documents
9.3 Multimedia Document Searches
9.4 Information Visualization
9.5 Advanced Filtering
9.6 Hypertext and Hypermedia
9.7 Object-Action Interface (OAI) Model for Web Site Design
9.8 Four phase Framework to Coordinate Design Practice
9.9 Objects/Actions Interface Model
9.10 Web Design
Solved Question Papers – October 2011

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