PARADIGM OF PROGRAMMING LANGUAGE
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  • PARADIGM OF PROGRAMMING LANGUAGE

Paradigm of Programming Language

₹229.50
₹255.00
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Specific References

According to New CBCS syllabus w.e.f. 2019-20

M.Sc. Computer Science

Semester-I

A Text Book of

Paradigm of Programming Language

Authors: Sudarshan Lakhdive, Nilesh Magar, Pradnya Kashikar

ISBN: 978-93-5016-468-6

Price: 255/-

Quantity
In Stock

Contents

1. Introduction

1. The Art of Language Design

1.1 Evolution

1.2 Special Purposes

1.3 Personal Preference

2. The Programming Language Spectrum

3. Why Study Programming Languages?

4. Compilation and Interpretation

5. Programming Environments

2. Names, Scopes and Bindings

1. Introduction

2. The Notion of Binding Time

3. Object Lifetime and Storage Management

3.1 Stack Based Allocation

3.2 Heap Based Allocation

3.3 Garbage Collection

4. Scope Rules

4.1 Static Scope

4.2 Dynamic Scope

4.3 Symbol Tables

4.4 Association Lists and Central Reference Tables

5.  The Meaning of Names in a Scope

5.1 Aliasing

5.2  Overloading

5.3  Polymorphism and Related Concept

6.  The Binding of Referencing Environments

6.1 Subroutine Closures

6.2 First-class Values Unlimited Extend

6.3 Object Closures

7. Macro

3. Control Flow

1. Introduction

2. Expression Evaluation

2.1 Precedence and Associativity

2.2 Assignments

2.3 Ordering with Expressions

2.4 Short Circuit Evaluation

3. Structured and Unstructured Flow

3.1 Structured Alternatives to goto

4. Sequencing

5. Selection

5.1 Short Circuited Conditions

5.2 Case / Switch Statements

6. Iteration

6.1 Enumeration – Controlled Loops

6.2 Combination Loops 17

6.3 Iterators

6.4 Logically Controlled Loops

7. Recursion

7.1 Iteration and Recursion

7.2 Applicative and Normal Order Evaluation

8. Non Determinacy

4. Data Types

1. Introduction

2. Primitive Data Types

2.1 Numeric

2.2  Integer

2.3  Floating Point

2.4  Complex

2.5 Decimal

2.6 Boolean Types

2.7 Character Types

2.8 Character Strings

2.9 User Defined Ordinal Types

3.  Array Types

3.1 Design Issues

3.2  Arrays and Indexes

3.3  Subscript Bindings and Array Categories

3.4 Heterogeneous Arrays

3.5 Array Initialization

3.6 Array Operations

3.7  Rectangular and Jagged Array

3.8 Slices

3.9 Evaluation

3.10 Implementation of Array Types

4.  Associative Arrays

4.1  Structure and Operations

4.2  Implementing Associative Arrays

5. Record Types

5.1  Definitions of Records

5.2  References to Record Fields

5.3  Operations on Record

5.4  Evaluation

5.5  Implementation of Record Types

6.  Union Types

6.1  Design Issues

6.2  Discriminated Union Vs Free Unions

7. Pointer and Reference Types

7.1  Design Issues

7.2  Pointer Operations

7.3 Pointer Problems

7.4  Pointers in C and C++

7.5 Reference Type

7.6  Evaluation

7.7 Implementation of Pointer and Reference Types

7.8 Heap Management

5. Subprograms and Implementing Subprograms

1. Introduction

2. Fundamentals of Subprogram

3. Design Issues for Subprograms

4. Local Referencing Environment

5. Parameter Passing Methods

5.1 Parameter Modes

6. Parameters that are Subprograms

7. Overloaded Subprograms

8. Generic Subprograms

8.1  Generic Functions in C++

8.2  Generic Methods in Java

9. Design Issues for Functions

10. User-Defined Overloaded Operators

11. Coroutines

12. The General Semantics of Calls and Returns

13. Implementing “simple” Subprograms

14. Implementing Subprograms

15.  Nested Subprograms

16. Blocks

17. Implementing Dynamic Scoping

6. Data Abstraction and Object Orientation

1. Object-Oriented Programming

2. Encapsulation and Inheritance

2.1 Modules

2.2 Classes

2.3 Nesting (Inner Classes)

2.4  Extending without Inheritance

2.5 Type Extensions

3. Initialization and Finalization

3.1 Choosing a Constructor

3.2 References and Values

3.3 Execution Order

3.4 Garbage Collection

4. Dynamic Method Binding

4.1 Virtual and Non-virtual Methods

4.2 Abstract Classes

4.3 Member Lookup

4.4  Polymorphism

5. Multiple Inheritance

5.1 Semantic Ambiguities

5.2 Replicated Inheritance

5.3 Shared Inheritance

5.4 Mix-in Inheritance

6. Fragile Base Class Problem

7. Concurrency

1. Introduction

1.1 Multiprocessor Architectures

1.2 Categories of Concurrency

1.3 Motivations for Studying Concurrency

2. Introduction to Subprogram-Level Concurrency

2.1 Fundamental

2.2 Language Design for Concurrency

2.3  Design Issues

3.  Semaphores

3.1 Introduction

3.2  Cooperation Synchronization

3.3  Competition Synchronization

3.4  Evaluation

4.  Monitors

4.1  Introduction

4.2 Competition Synchronization

4.3  Cooperative Synchronization

4.4  Evaluation of Monitors

5.  Message Passing

5.1  Introduction

5.2 Concept of Synchronous Message Passing

6.  Java Threads

6.1  The Thread class

6.2 Priorities

6.3  Competition Synchronization

6.4 Cooperation Synchronization

6.5  Evaluation

8. Functional Programming in Scala

1. The Scala Programming Language

1.1 val variables and var variables

2. Data Types

3. Executing Scala Code

4. Terminal Input and Output

5. Strings

6. Numbers

7. Control Structures

7.1 Scala Control Structures

8. Function

9. Classes and Properties

9.1 Primary Constructor

9.2 Visibility of Constructor Fields

10. Methods

10.1 Declaring Methods

10.2 Controlling Method Scope

10.3 Calling a Method on a Superclass

10.4 Using Parameter Names When Calling a Method

10.5 Defining a Method That Returns Multiple Items (Tuples)

10.6 Declaring That a Method Can Throw an Exception

11. Object

12. Functional Programming

12.1 Using Function Literals (Anonymous Functions)

12.2 Using Functions as Variables

12.3 Defining a Method That Accepts a Simple Function Parameter

12.4 More Complex Functions

12.5 Using Closures

12.6 Partially Applied Functions

12.7 Creating a Function That Returns a Function

13. List, Array, Map, Set

13.1  List

13.2  Arrays

13.3  Map

13.4  Set

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